Tiny God
TINY GOD
Small God. Big Chaos.
What would you do if you were a god?
Control the rain. Bring sunlight to the fields. Make plants grow. Send mysterious signs from the sky.
Sounds easy, right?
It isn't.
In Tiny God, you are a tiny deity watching over a small village.
You can't directly control the villagers.
You can only influence the world around them.
Make it rain.
Grow a plant.
Summon the wind.
Send a divine sign.
Then watch as the villagers try to figure out what the hell you meant.
A simple rainstorm might become a divine punishment.
A growing flower could become a sacred miracle.
A completely accidental event might start an entire religion.
Your goal?
Keep the village thriving without letting them discover that their god is completely improvising.
Observe. Intervene. Experiment. Deal with the consequences.
Every decision can change how the villagers see you.
Every miracle can have unexpected consequences.
And sometimes...
the best plan is pretending that everything was intentional.
I'M LOOKING FOR PLAYERS
The Tiny God demo is being developed and I'm looking for people to play it, break it, and tell me what they think.
If you had divine powers for one day, what would you do first?
Would you be a benevolent god?
A chaotic god?
Or would you simply make a cow fall from the sky just to see what happens?
Play Tiny God and tell me:
What was the first thing that went horribly wrong in your village?
Your village. Your decisions. Your chaos.
| Published | 3 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | Tremesiano |
| Genre | Adventure, Action, Simulation |
| Made with | Phaser |
| Tags | 2D, Roguelite |
| AI Disclosure | AI Assisted, Code |



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